#WizardWeek
Community Design Challenge
Last week I had a conversation with Adrian Thoen Kasper Brohus and Joshua Bailey about a custom Wizard move. We all had different opinions on how it should read.
So lets about this up for everyone! How would you choose to create the following ability as a move?
Ability: allow the wizard to change out one (or multiple) of their spells “on the fly” without having to fully prepare a new suit of spells?
I think this is a good opportunity for everyone to flex their design muscles.
Lets see how you think it should look.
My version:
REWIRE (level 6-10)
When you meditate for a moment to change your prepared spells, roll+wis
On a hit you can forget a spell of your choice and prepare a spell of lower level.
On a 7-9 you nix something up in your head and the next time you cast the new spell it will have
unforeseen side effects
Respell (level 3)
You prepare a new spell you know but didn’t prepare while casting Respell by forgetting any currently prepared spell of the same or lower level.
REMEMORY (level 2-5)
Your vision turns inward to when you prepared yourself last, and you attempt to remember the gestures, phrases and nuances of alternate spells, roll +int (past knowledge)
No matter the roll:
* choose one spell you’ve prepared prior to making the roll and
* take -1 forward to use REMEMORY again until after you’ve rested.
* On hit, choose a replacement spell of the same or lesser level then the spell you’ve selected to swap and one option.
* On partial, choose a replacement spell of a lower level than the spell you’ve selected to swap.
* On miss, your attempt fails and you may not use REMEMORY again until you rest.
Defy Danger with the following results, roll +wis.
** On success, you keep your wits and your prepared spells
**On partial, choose one:
you take -1 forward to spell casting until a rest due to some clouded memories,
or take 2 + int damage from the strain
** On failure, you lose the spell you wanted to swap out until your next preparation.
Advancement: Levels 6-10
* On hit, choose any number of spells whose total levels equal the spell being swapped and choose two options
* On partial, choose any number of spells whose total levels are lower than the spell being swapped
* On miss, your attempt fails and you may not use REMEMORY again until you rest.
Choose from the following options:
“your time spent gazing inward awoke additional insight”
* the spell you swap in takes +1 forward.
* you are able to recover another spell which you had lost from failed casting, or other circumstance not related to using this move.
* your spout lore takes +1 forward.
wyld majjycks
When you harness the untamed magic at the edge of the immaterium to cas a spell you know, but haven’t prepared, roll+wis and hope for the best. On a 10+, choose one. On a 7-9, choose 1 and the GM will choose 1. On a 6-, all 3.
-it strains your mind, take -2 forward to cast a spell
– your concentration is shattered, forget 2 spells you have prepared.
-your mind has become a portal to a strange magical dimension, and something’s coming through…
I didn’t realize you meant that it was a, ‘one spell for another’ kind of thing. I thought it was pure impromptu casting. As such… here is my take. (And yes, it’s a rough move. But wizards don’t like pop quizzes.)
Impromptu Casting
When you want to cast a spell you haven’t prepared roll + the worse of Wis and Con. (Because of the intense strain it puts on your mind and body.)
On a 12+, you do it.
On a 10+, you do it, but at a cost. When you next try to prepare this spell, you can’t make sense of it in your spellbook. You have to spend a day researching, and rewriting, the spell in your spellbook. It got broken somehow.
On a 7-9, Same as 10+, but you are stunned until you take a short rest. You may be able to alter the fabric of reality, but casting like this makes it hard to break that pesky third law.
On a 6-, Same as 10+, but you are knocked unconscious for a number of hours equal to the spell level. Maybe the the forces aren’t quite equal? When you come to, something is waiting on you. What is it?
(edit: I was going to have 7-9 do damage equal to the spell. I thought that may be too rough, but I’d probably play it that way.)