I’ve been looking into making new monsters – adventure conversion tends to do this – and have traditionally thought…

I’ve been looking into making new monsters – adventure conversion tends to do this – and have traditionally thought…

I’ve been looking into making new monsters – adventure conversion tends to do this – and have traditionally thought that each monster should have three moves (its what Dungeon World typically has, so why not take advice from the master).

However, there exists a tension as I work to explain the Ichtha-Gogs, an interpretation of Kuo-Toans, and their important racial “moves”. In the case of Ichtha-Gogs, they are all extremely slippery…to the point of being able to slip out of most any bindings.

Does it make sense to do this via a Special Quality or a Custom Move?

The tension becomes in limiting the number of moves to 3 (I suppose I could go up to 4).

Also, in the case of Ichtha-Gogs, the “slip any bind” is a weaksauce move, but in thinking about True Ghouls and their ability to spawn new True Ghouls, I have to wonder if that should be a Special Quality.

Thoughts?

7 thoughts on “I’ve been looking into making new monsters – adventure conversion tends to do this – and have traditionally thought…”

  1. It should definitely be a special quality. It can also be a move.

    The thing about special qualities is they express the fiction directly. If you put something as a move it’s something the monster can do, in the right conditions. A special quality is more of an always-on thing.

    Basically, you want the GM to have as good a chance of getting the fact they’re slippery into his head as possible.

  2. Depends on how much you want to focus on their slipperiness.  I’d say quality for sure, and if that’s not QUITE enough, then add a move.

    Think about the differentiation between “is” and “does” too.

    I am a nerd, I do advertising.  I’m not an advertiser who does nerdy stuff.  😉

  3. Yeah, you’ll see that some monsters have a move that reflects a special quality. That’s deliberate, and usually for monsters that are really about that thing. 

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