Arcane Archer Compendium Class
So i realised there wasn’t something like this…
The idea here was to give you additional abilities with a bow without needing access to Spells.
The most powerful thing you could probably do with this is using Shocking or Splitting Arrows in combination with Bloot out the Sun. I decided to not really give you flat +damage moves.
Overload and Counterspell-Shoot are based on Wizard moves.
I just really the idea of this guy shooting magic missiles out of the air. Totally unrealistic but really cool.
Maybe a maximum of 4 enchantements is to much but i think you would need 2 start options or you just become a one-trick pony.
entry condition might still change
My favorite D&D class!
Actually, this class does nothing that the 3.5 Arcane Arches does!
but thanks anyway
Looks awesome to me! Love the fiction of shooting magic missiles out of the air! I’d play this character for that alone.
Thank you mike, It still could use a better trigger then “evocation spells” since spell types are not that commonly used outside of player spells. Projectile spells also doesn’t seem right
Maybe allow it to trigger on any attacking spell but unless you’re 11+, you lose the enchantment. You could think of it as buzzing the caster with your arrow and disrupting the casting. I don’t know, I’m still learning the system. But I still love the idea of shooting MM out of the air!