Compendium Class: Doppelganger
You did the Take Watch move and several 6s later your dead at the hands of a Doppelganger!
Wanted to make a class for this type of old trope, or maybe for a character who wandered off in a dungeon and then is met back in town. Could be used for other “body snatched” type scenarios as well.
When you are overcome and replaced by a Doppleganger take this move next time you level up:
A whole new man!
When a Doppelganger behaves in a manner different then the person they are impersonating, roll+CHA. On a 10 or more you can explain it away as your new attitude/mindset/religious view, etc. On a 7-9 you hesitate too long or your facts are a little off. On a 6 or less it is clear you are doing something suspicious.
Some ideas for moves:
Knowing what’s next:
the Doppelganger’s telepathic abilities often let it anticipate what’s expected of them, as such you can always ask “What is about to happen here?” when Discerning Realities, even on a 6 or less.
Faces in the crowd:
When you changes faces quickly to escape detection, roll+INT. On a 10+ you avoid detection. On a 7-9 you aren’t the guy they’re are looking for, but there’s something off about you. On a 6 or less the transformation has gone awry.
Do I know you?
When you are approached by a victim’s friend and they question you, roll+INT, in a 10+ your telepathy allows you to answer the question exactly as they expect you too. On a 7-9 you answer satisfies them for now, but hey still need convincing. On a 6 or less, you clearly have no idea what you are talking about.
What’s on your mind?
You have honed your telepathy to be able to read a little deeper than surface thoughts. When you have time and concentrate on scanning someone, roll+INT. On a 10+ you can ask 2 questions from the list below. On a 7-9 you can ask 1.
-How does this person expect me to behave?
-What memories does this person share with my victim?
-What about me is not as they expect?
-How does this person feel about my victim?
-Are they being honest?
-What is their general mood?
EDIT
New Alignment might be needed as well:
Evil: Shift blame or consequences by impersonating another.
Chaotic: Benefit yourself by creating confusion or paranoia
Neutral: Stay safe by imitating another
Just kind of spit-balling with it at this point. Any and all help appreciated.
I really like the idea. I’m hesitant in having mechanical moves tied to how well a player can negotiate / spitball answers? I think a ‘using your telepathy’ caveat to the Do I Know You move would alleviate my concerns. (Also – consider ‘close acquaintance’ instead of ‘friend’. It allows employers, lovers, children, servants, etc)
Yeah a lot of power in the verbage, and I feel some moves overlap.