I thought I saw somewhere something about Allies. Now, all I can find in the main rules are hirelings. My upcoming session is going to have 2 NPCs join up who are not really hirelings, but temporary allies, each farmed out by their respective temples.
And the main rules don’t really talk about how HIrelings can be killed, they can quit or desert when Loyalty gets to 0, I see.
Now I can certainly see how I can cannibalize the HIreling rules to fit my two temple Allies (cost not being coin, but striving to meet the two temples goal of finding the Lost Song of Change.). But I thought I saw some pretty cool things for Allies and really powerful moves that “cost” loyalty and the loss of loyalty could mean death or loss of the Ally.
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That sounds like the Perilous Wilds Follower rules
Here’s an summary of the follower moves Aaron Griffin is talking about: goo.gl/zw7GRY
The part on the left is for a specific playbook, but the follower rules on the right are almost identical to the ones published in Perilous Wilds.
Thanks, y’all… I went and picked up Perilous Journeys. I think the followers will fit perfectly for the allied NPCs in my upcoming session.