So, we now have a few sessions and really do have a great time…and pc s are levelling fast, very fast.

So, we now have a few sessions and really do have a great time…and pc s are levelling fast, very fast.

So, we now have a few sessions and really do have a great time…and pc s are levelling fast, very fast.

So it seems to me that DW isnt meant to be for long term campaigns? You could play ADnD for years on end, with the same Char, i know groups who play for some 20+ years.

I d like to do that in DW too, is that possible?. Will there be an extension to the game that may allow this?

17 thoughts on “So, we now have a few sessions and really do have a great time…and pc s are levelling fast, very fast.”

  1. Levelling up speed is one of the easiest knobs to tweak in DW. Instead of 7+level XP to level up, change it to 10+level or 15+level or 10+(level x 2) or whatever feels right for the pace of the campaign you want to run.

  2. 20 years with the same character would be monotonous to me, but that is just my gut reaction. The reality of permanent character death keeps the game fresh to me, guess I am just a fatalist. 

  3. I’ve been running a game with the same characters once or twice a month for over a year. They’re all around level 7 or 8 now. I thing we have another 3 or 4 months to go. I’m doing some serious thinking about this, so I’ll share whatever I come up with. 

  4. We’ve put about 60 hours into our campaign. At first the character’s advanced nearly a level per every adventure (5 hrs of play). Now that the PC’s are 4-5th level, their rate of advancement has reduced considerably. I attribute this to mainly one factor – increased stats causing less failure. At the current rate of XP gain I think it will take another 120 hours to reach level 10. 

  5. 20 years without dying? Oh my!

    My average character lasts about 6 sessions. My highest level in pathfinder was 4th. My last BESM character lasted 2.5 sessions.

    How do people stay alive so long?

  6. Well, thanks everyone for all the constructive answers, i guess I’ll just talk with my group about some of the options and we’ll see.

    I’ll look into the compendium classes too, is there something like beyond lvl. 10?

  7. I don’t think a +4 in a single stat would be inherently game-breaking.  Yes, Joseph Le May it makes it extremely unlikely that you’ll get a 6-, but you’ve still got a 25% chance of a 7-9 result.  And depending on the action in question (hello, H&S vs a dragon) a 7-9 result can still be pretty bad. 

    Also, you might very well have one or more “on a 12+” moves tied to that stat.  So your roll mostly becomes a question of “is there a cost, or do I do it like I said, or do I blow it open!”

    For some styles of (fairly epic) play, that definitely could be a positive feature.

  8. As I said, IMO. The thing is, to me it’s literally just as (more?) boring to always succeed the way you wanted to as it is to constantly fail. At least when you constantly fail, you improve and the story gets more complicated. And also, there is risk. The tension breaks down with such little risk of failure.

    And if a 7-9 hurts as bad as a failure, something is wrong. 7-9 is a success with complications. 6- is both a failure and complications.

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