I need a compendium class with some archaeology treasure hunter moves. The thief in my game really wanted something more like that. I can write some new moves based on int and scholarship (he put his 16) in int without me catching it but if there something out there that folks know of I would rather adapt than create wholesale. I want to be a fan of the characters. My googling has come up short.
I need a compendium class with some archaeology treasure hunter moves.
I need a compendium class with some archaeology treasure hunter moves.
There is an archeologist with an Indian Jones feel out there somewhere. I think it’s lumped with an Enchanter and an Alchemist.
Sorry i don’t have the link on hand
Edit:
Found it
https://www.google.com/url?sa=t&source=web&rct=j&url=http://i.4pcdn.org/tg/1449321830070.pdf&ved=2ahUKEwjxs6-kh93eAhURiIMKHU3FB40QFjAAegQIAhAB&usg=AOvVaw1PEeo-5Bq0QjCf4XF7ieHm
I have a Field Scholar playbook for a hack in progress.
docs.google.com – Field Scholar
Robert Doe yeah I found that one but link is broken for me? Michael there is some stuff there I can mine potentially.
Here, have a thing.
docs.google.com – The Adventuring Archeaologist
Thanks that has some good stuff for sure. I managed to find the acrcheologist that Robert Mentioned. It had a move that I think swapping out for trap sense will make the player happy.
When you take a moment to survey an area, you may ask the GM “Is there an ambush or trap here?” If the answer is “yes”, roll+INT. *On a 10+, ask the GM three questions from the list below. *On a 7-9, ask one.
• What will trigger the trap or ambush?
• What will happen once it’s triggered?
• How could it be disarmed or thwarted?
• What else should I be on the lookout for?
Anyone see a problem with that? I would still leave tricks of the trade, but may swap put poisons with
oWell-Connected
When you declare that you know someone who can help you solve a task, describe that person and roll+CHA. *On a hit, you can get help from your contact. *On a 7-9, there’s a catch, choose one and explain why this is:
• You owe them a debt, or their help will cost you
• Reaching them will be inconvenient or dangerous
• They’re not exactly trustworthy or reliable
• They hold some enmity towards you
I think may do the trick. I would take other options and move them to the advanced moves.
I like Jeremy Strandberg a lot and would consider as a compendium class for sure for the “Free College of the Golden Lamprey”.
Thanks all
Or I might just switch trap expert with +int instead of +dex, traps seem to use int or wis instead of dex. I think tricks of the trade should still use dex. I will probably ask if he wants to switch poison outs for the one that i mentioned or this one
When you closely examine an artifact or a piece of lost technology for the first time, roll+INT. *On a 10+, ask the GM three of the following questions. *On 7-9, ask two. *On a 6-, ask two anyway, but the GM will give you a false answer for one of them.
• Who created this object and how old is it?
• What is the purpose of this object, or what does it do? • Who would find this object valuable?
• How is this object dangerous to me?
• How is this object activated?
• What has been done to or with it recently?
• What’s wrong with it and how could it be fixed?
Remember that Wis is your perception stat, and Int is for figuring things out.
Consider my stuff Creative Commons- Attribution if you publish.
I actually use that Danger Sense move in lieu of Trap Expert in all my games. If just swap it out; it’s got an inherent cost of splitting the Theif’s stats into DEX and INT instead of just DEX, and I find that it just works better in play.
Thanks Jeremy Strandberg I was just going to use trap sense with +int. I like that I split stats. Swap out poison with the lost artifact move and good to go!