I’m trying to make a Djin booklet for an Arabian Night themed one-shot, and i need some help for this move:
At the beginning of the game, the Djinn chooses another character as its master.
YES, MASTER
When your master directly asks you to help him, don’t roll for aiding a pc.
Instead, say how you intend to use your powers; the GM will tell you a price.
Then, choose:
– you pay the price, and your Master gets +3 to the roll.
– your master pays the price and gets +3 to the roll.
– you both get -1 forward.
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I’d like to show an inherent danger for both the djinn and the master in using these powers, but i’m not sure wether i’m going in the right direction.
I think that, if you are planning a One-Shot in an especific setting, you should define what os “The price”
Or ask players about.
If you haven’t already, I would look to The Show playbook from Apocalypse World, and to the Pay The Price move from Fellowship. The Show has a similar relationship with the one who holds their leash (and might provide inspiration besides), while the Pay The Price move mechanises what a “Price” might be (allowing for less GM stress and for the same “pay a price” mechanic to be used in other moves for the Djinn).
Esteban de la Peña it’s intended to change from time to time.
Es: The Master rolls and makes a 5 for Discerning Realities in the middle of a ruined city.
Master:”Djinn, help me to see with clarity what happened here!”
Djinn Player: “I spin the sunlight in woven threads around everything that may be important to my master”
MC: “Cool, but one of you will not see clearly for a while. What do you do?”
Djinn “The master pays the price.”