“The Witch and Her Consort” – Planets Collide, Session 28

“The Witch and Her Consort” – Planets Collide, Session 28

“The Witch and Her Consort” – Planets Collide, Session 28

4 weeks ago, we picked up our ongoing Dungeon World campaign again after a few months on hiatus. Since one of the players moved out of the region, the game has moved online, using Roll20 for sheets and handouts, and Discord for video chat.

2 weeks ago was Session 28, and we’re gearing up for a riotous and/or catastrophic Session 29 on Saturday. The TLDR version is this:

– The home team had a talk with a dragon that was involved in the failed ritual to keep 2 planets from colliding—the kind of talk that ended in one of those “Enough talk—HAVE AT YOU!” moments.

– The away team caught up with a witch that they bargained with before, and subsequently quested to destroy. It was the most terrifying encounter of the campaign so far. The Ranger was gobbled up by the witch, who escaped before the Paladin could get at her. The Paladin’s new Quest is to rescue his comrade.

Let me know if you have questions about how the moves and other game mechanics interacted to produce any particular outcome.

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