What if you only allow Debilities to heal during a Recover (and with special effecs like Healing potion and some rare moves) ?
Debilities kinda suck but at least if they stick around for longer, it might worth it?
It would work well with Jeremy Strandberg ‘s variant of having only 3 debilities that affects 2 stats each.
So far, I’ve been “giving” debilities to players left and right but I allow them to heal “when it makes sense” which is usually whithin the same scene or right after, essentially making them kinda pointless (barely a nuisance).
Alternatively, I had a player who roleplay especially well his debility, should I award him an XP? In my head it is REQUIRED to put your debility into play but most my players seems to either forget about it or “forget about it” until they’re gone.