In my last session, I ran a scene and I felt like it moved too slowly and was a bit sluggish. I’m wondering how could have I use DW principles to keep it more contained, focused and, well, interesting.
The group met with a medusa in a jungle ruin.
She was not hostile but could depending on how the PC interacted with her.
They started discussing with her to gain information on the location of an ancient city. She knew where it was though didn’t want to say just like that.
We roleplayed a bunch and I was keeping an hear open for when Parley would get trigger but it never was.
In the end, she told them the information (although a bit cryptic) but I felt like the scene should have been way more contained. It should have taken maybe 5 minutes at best. I think it almost took 30 min.
How would you have framed this so that players can roleplay a little bit and then trigger the Parley move?