Is there a Drunken Master playbook?
Is this it? Is it good if so?
http://www.drivethrurpg.com/product/157297/The-Master?filters=44825_0_0_0_0
Otherwise, is there a monk playbook that can be easily flavoured to drunken master (like, by changing just the name of the moves)?
What you have there is not what you’re looking for. That is more of the grizzled old man who is secretly the greatest kung-fu master in the world. I believe you’re looking more along the lines of the Compendium Class in the DW Guide. As far as that goes, I don’t believe I’ve seen a full class, although one could attempt to utilize Class Warfare to make a new class using that CC.
Much like the Monk class, I’ve never seen a Drunken Master class that encompasses the fiction to my taste. Here’s a couple of moves that I created that are along the campy drunken master trope if that’s what you’re looking for:
When you take a hearty swig of alcohol, roll+CON. On a 10+ hold 3. On a 7–9 hold 2. On a 6− hold 1, but you’ll be hungover; take the sick debility the next time you are sober. Spend your hold 1 for 1 to perform a martial art feat* as if you had rolled a 7–9.
The Dose Makes The Poison
Requires: Level 6+, Path of the Elements
Constant exposure to alcohol has made your body resistant to most poisons, they have little to no effect on you. When you deliberately expose yourself to poison, roll+CON. On a 10+ the poison gives you a beneficial effect instead. On a 7–9 you’re immune to the poison.
*this refers to a different move, but you could replace it with something else like Defy Danger. The key is you only get a 7-9 out of it.
This was shared on the Tavern awhile back as well docs.google.com – Way of Drunken Master v.01
Not sure who shared it originally but the document owner is “Phillip Mainprize”