Finally managed to start running Mistmarch, which I’ve posted about here before, for people at work and their partners. Because 8 people wanted to play, I’m running two groups of 4, and then after the initial sessions people will be able to form ad-hoc parties out of the bigger pool based on who’s available and interested.
The travel moves provide a great practical introduction to the system – none of the players have played PbtA games before, and I’ve only run a few.
Keep Company is worth its weight in gold. It’s great tool for balancing spotlight time out after the GM’s attention has been on other players. We did a 2-player use of the move and a solo use of it, and both resulted in excellent scenes.
We’re not using alignment, so I let people earn an XP for fulfilling a vice and another for fulfilling a virtue. I don’t think that’s the best way to handle it, though.
Anyway, I really love this game. The more elaborate moves, like Venture Forth, provide good framing and meat for the rest of the session. The simpler, more immediate moves are flexible and resolve quickly. It flowed very smoothly (although I need to think more about possible 6-9 complications before rolling the dice.