Something I’d like to find in Freebooter v2 is a random table for picking up ressources that might appear in Regions, Areas, Sites and/or Steadings.
Here is the one I made up for my solo Freebooter test.
1-6 COMMON
1-3 Wood
4-5 Stone
6-8 Food
9-10 Common crafts (shoes, clothing, tools, etc.)
11 Common minerals (clay, sand, iron, etc.)
12 Medicinal and aromatic herbs
7-9 RARE
1-2 Precious woods, marbles, furs, etc.
3 Specialized crafts including armoury
4-6 Fine food products (wines, delicatessen, etc.)
7-8 Livestock (cattle, ovids and company)
9 Semi-precious stones
10-11 Rare ores (Sn, Pb, kaolin, white sand, etc.)
12 Slaves
10-11 VALUABLE
1-3 Precious metals (Au, Ag, Pt, etc.)
4-5 Gems and precious stones
6-7 Extraordinary livestock (Pegasus, Palomino ghost, etc.)
8-10 Arts and crafts including quality armoury, parade armoury
11 Exotic products (spices, silk, etc. – !adapt to your world!)
12 Archeomancian relics and monstrous trophies
12 ARCANE
1-4 Magic components (all types)
5-7 Talismans (gri-gri, cult sign, etc.)
8-9 Magic-binding powder or element
10-11 Magic objects
12 Magic relics
Another thing I’d like to have is a random table for deities and cults (Name, Domain, Tenets, Cult Structure, Remarquable rite). But I don’t have this one yet. 😉
Super cool mate, and stolen for my rules book 🙂
We agreed you wouldn’t tell, didn’t we?