The Heavy gets one of these… which should it be?
When you spill blood—yours or another’s—and give in to your boundless rage, you get +1 Armor and deal +1d4 damage as long as you keep fighting. While you rage, it requires an act of will to do anything other than lash out violently.
When you leap headlong into battle, you get +1 Armor and deal +1d4 damage as long as you keep fighting.
When the action stops, roll +CON: on a 10+, that was a rush, heal 1d4 HP; on a 7-9, you’re out of breath, but give you a minute and you’ll be fine; on a 6-, mark a debility but don’t mark XP.