Here’s a slightly edited copy of my friend’s Q&A session for the “Zelda but not Zelda” campaign he started Saturday night. I’ve shared the original post below.
https://docs.google.com/document/d/1PvodMoxPIWhGhFDxzAV4Pa-bG1tozLrgEnv8IEU92Ms/edit?usp=sharing
Originally shared by Brian Holland
A friend asked me to make a couple adventure fronts for a “Legend of Zelda game, but I don’t want it to be EXACTLY Legend of Zelda” campaign he’s starting this weekend. I told him I could, but it’s more fun (and the players will have more investment) if they grow organically. So I sent him this, using a modified “Adventure Builder” by John Lewis…
We are heading to a dungeon on a small island
which lies in a kingdom told of in legend,
seeking the first of eight pieces of a powerful artifact
in order to defeat a tyrant and rescue his royal prisoner.
Start with these, then extrapolate outward…
What is the kingdom’s name, and what legends are told of it?
Where in the kingdom is the island, and how will you get there?
What is the artifact, and why is it in 8 pieces?
Who is the tyrant, and how will the artifact help defeat him?
Who is the royal prisoner, and how did you learn of his/her imprisonment?
I asked him to record the Q&A for me, so when he gets it to me I’ll post it here as a follow up.
Very cool! From my read came out a bit darker than Legend of Zelda, but you never know where your players are going to take it. What was Jim’s reaction? If it wasn’t what he expected, I might suggest a tone discussion at the beginning about what he’s going for and confirm they’re excited about it. Really cool regardless!
Jim loves it! He’s all about letting it go wherever it goes! The whole group is super excited! I love what they created with the prompts. I always like to see how other play groups make their worlds.