So, I’m trying to wrap my head around designing a move for dungeon delves.
I know, I know, there is a lot of conversations about this in the tavern! Bear with me.
In one of them, we discussed about using the Navigate the Labyrinth move from Jason Cordova, which actually works petty much out of the box.
But what if you want to have specific rooms or specific encounters you wan to play out?
For example, I’m running Tomb of Annihilation and I don’t care about running the dungeons as written nor do I have the intention to use a “classic” method of going room by room and using the map 1-for-1.
That said, I do want to read the material and extract the interesting parts. I’m a big fan of the 5-rooms dungeon principle and so I intend to convert the dungeons into 5 rooms dungeons.
The method I’m trying to use is to name and describe in big lines each of the 5 rooms in my GM book but hand waived the dungeon exploration itself.
So I though about making a move that will simulate the delving itself that happens in-between each “themed” room but I think it needs much more love. It’s kinda meh…
Delve the dungeon
When you delve the dungeon, say how you face one of its many challenges, then roll +STAT.
On a 10+, you overcome the challenge and safely reach the next room.
On a 7-9, you reach the next room but you encounter a guardian or activate a trap along the way.
On a 6-, you can’t find a way to reach the next room for now, plus anything else the GM says.