Hi,
Do you know any subsystem for the DW, which manages simply the (e.g. financial) resources of the PCs?
For example, there is a stat Resource from 1 to 10. 1: you can buy everyday a poor quality food. 2: you can buy a poor quality light weapon anytime. …. 10: you can buy a galleon or a big house anytime.
You mean like Wealth as a stat?
Yeah. For example I connect every item to a resource level based on their price. And a character also has a resource level (RL). You cannot buy a higher RL item, than your RL. If you buy a RL item equal as your RL, then your RL decrease 1 level. If you sell something, which is higher RL, then your RL increase 1 level. You can buy (your RL)/2 item so much as you want.
I think about such a system. I don’t want to count the coins.
Gergő Gajzágó I’ve also been looking for something like this. In Worlds of Adventure we flirted with it, but instead went with a more “Wealth instead of Coin” system (see link). I’ve seen talk of it on the DW subreddit as well.
docs.google.com – Worlds Simple Equipment
Wow, it looks great, thank you!