I have an issue you might be able to help me with.
My players are really chilly about PC death (in any RPG actually).
I explained how DW is way more dangerous than say D&D and that death isn’t just a nuisance. You drop to 0, you get one chance (actually 58% chance) to survive, otherwise, your gone…
I guess they get invested in their character (which is something I’m really happy with), but I don’t want to make danger more trivial. The life of adventure is dangerous, and death is something always around the corner.
I tried explaining how death can make for a very interesting scene (mentioning Boromir’s death as an example of a scene that would have never been famous if a PC didn’t die) but they still want make to tweak the system to make it less deadly… I feel if I do, we’ll all be missing something very important that will actually shift the feel of the game.
What would you do? Roll+…
* … +INT if you’re trying to use clever explanation
* … +CHA if you’re tapping into player’s emotive side
* …+STR if you yell at them for being wuss