Great job on v0.2. I just finished reading it and wish I had a group ready to play at this moment.

Great job on v0.2. I just finished reading it and wish I had a group ready to play at this moment.

Great job on v0.2. I just finished reading it and wish I had a group ready to play at this moment.

Have you thought about adding Flags in? I think it will be something I myself add in if/when I run this.

Another thing is that I prefer to play without spells for both the Cleric and Wizard. Is this something that has been considered at all? For me spell lists limit my players’ creativity. When we play DW I offer the Priest and the Wizard sans spell list instead of the traditional option.

3 thoughts on “Great job on v0.2. I just finished reading it and wish I had a group ready to play at this moment.”

  1. Heya!

    For me personally, there’s too much mechanical and thematic overlap between Drives and Flags to really consider them to be a part of the core dynamic. Of course, feel free to throw them in – my likes don’t matter to your likes, after all – but I feel that should be kept in mind. We do also feel that in v0.2, we’ve brought in some elements of Flags with how Bonds now work, since you get XP for expressing them in play (like Flags) and they can be affected by peoples’ actions (yours or others).

    We moved away from the more freeform Mage and Priest because we found them difficult to handle, gameplay-wise. If you want to implement something similar to them in your games, I think the best approach might be to amplify the costs of spellcasting accordingly (moreso than what the Mage or Priest do), as if you were going for a real sense of “you wield immensely powerful and inherently dangerous magic.” As always, just use your best judgement here.

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