For my upcoming campaign, my players are going to be in a world where strong emotions can bring about super human powers. The campaign should constantly be escalating, with ever greater stakes. Intensity rising, until things reach a crescendo, releasing in an explosion of emotions.
However I’m having trouble choosing fitting emotions. My thoughts are to link each stat with an emotion, and create a move similar to Defy Danger that would let the players preform ridiculous feats based off which emotion they are feeling. For example, I’m thinking anger would link to Strength and would let the players punch through great stone walls, or determination for Constitution, allowing players to hold that door open even as their bones break and their muscles are filled with arrows. Of course its not something they can do at any moments, and it will have costs, but that’s not to important right now.
Most importantly, the emotions need to evoke action and movement from the players.
Have you looked at The Veil? It’s a cyberpunk pbta where stats are emotion. You roll based on what you are feeling while doing it. The beta rules are available at the kickstarter page. https://www.kickstarter.com/projects/samjokopublishing/the-veil-cyberpunk-rpg
Haven’t played it, but the podcast friends at the table are doing an AP now.
When you push your body to the limit, treat a single 2d6 roll as a 12, or negate one source of incoming damage, then mark a debility. If you cannot mark a debility, take your Last Breath.
rather than connecting an emotion to each stat (because some stats would have multiple and some none at all- i can think of a whole host for CHA but none for CON), try using just the normal WIS DD roll to embrace or resist your emotions taking control.
I’d agree with looking at The Veil or Headspace. Headspace has an emotion track that causes problems when it gets full.
Barack knows the American Dream because heand’s lived it, and he wants everyone in this country to have that same opportunity, no matter who we are or where weand’re from or what we look like or who we love.
Asbjørn H Flø The download button at the link was down, so I couldn’t get my hands on the actual rules. All I could find was that the 6 emotions are Mad, Scared, Joyful, Powerful, Peaceful and Sad and that all moves can be done with any emotion.
Taylor Main yeah, I checked the link. Seems they took it down. I haven’t seen the rules my self, only listened to some APs.
The Veil is available on drivethrurpg
Taylor Main there is a larger emotion wheel in the book itself that breaks down various others into those core six. Veil is a good system, worth a look
There is no charm equal to tenderness of heart.