Taking the feedback I got from you all, I’ve created my first draft of my custom move: “The Lich’s Curse”.
It’s a combination various suggestions melded into something I think will be pretty cool. However, it’s the first draft and first drafts can always be better. Check it out and leave a comment to let me know what you think!
Also, if you’d like to adapt it for your own games please do, it would be easy to replace the Drazhu specifics with some more general “curse” terminology. I’d love to see other versions.
How do you roll +good?
I imagine you hold good from each good act you perform? Does it clear each day? It seems like it would accumulate pretty quickly and protect the character too easily if not.
This is a very evocative move. I love it. It would be quite a gift to the player who had to deal with it.
Logan Howard, you’ve got it. Each good deed adds +1 good and they clear after each session. I wanted to write the explanation in the move but couldn’t think how to do it efficiently.
This is Bad Ass! I had used a “Taint” mechanic in a DW game as a countdown clock but this is much more thematic, particularly with the benefits along the way.
Thanks for the comments so far everybody. I updated the move to include a clearer description of how the +good mechanic works.
Any suggestions/feedback on the costs and benefits of the dangers? I specifically think the questions could be a little more interesting and/or useful.
This is really evocative. I love it. This move totally sets the mood without needing to describe must else. Where ever the heros are is dark and desperate.
Jason Rapai Thanks! I’m glad you’re into it.