16 thoughts on “Finish this custom move:”

  1. …roll+cha.

    On a 10+, he/she was longing for it. Write a new Bond with this character.

    On a 7-9, he/she goes for it but choose 1.

    * He/She later regrets it

    * It doesn’t mean much

    * It’s complicated

  2. …they may tell you to create, change, or erase a bond with them, and vice versa (you do not need to choose the same option). You each hold 3.

    Spend hold one for one to do the following:

    * Add +1 to your Help or Hinder roll targeting the character.

    * Help or Hinder the character without being present in the scene.

  3. Ask one and cross it off:

    – I touch your cheek. May I?

    – I touch your lips. May I?

    – I touch your thigh. May I?

    – I loosen your clothing. May I?

    They must answer one and cross it off:

    – You may.

    – You may, but only for a moment.

    – You may, but at this moment we’re interrupted.

    – You may, and let’s draw a curtain upon what follows.

    – You may not, but instead I [make an advance]. May I?

    – You may not, and I break off and depart

    Apologies to Firebrands

  4. Not 100% satisfied with the mechanical balancing, but…

    …with a GM Character, roll+Cha:

    10+ They’re yours until death do you part.

    7-9 They want nothing more, but there’s some obstacle to overcome before you can live happily ever after. An overprotective family, a jealous ex, or a family curse, perhaps.

    6- The relationship is doomed. Enjoy it while you can.

    …with another PC:

    They choose one:

    * Accept. It’s true love. Gain +1 ongoing to Last Breath rolls. When they’re gone it hurts.

    * Accept. It’s a way to blow off steam. When you make camp together, recover all HP instead of half, and take +1 forward.

    * Reject. It’s not worth the pain of losing someone. Each mark experience. When they’re gone it still hurts, even though you promised yourself it wouldn’t.

    * Reject. It just wouldn’t work out. Mark experience and they take -1 forward.

    When they’re gone and it hurts, take your Last Breath.

  5. …you wake up. But it felt so real! Until you sleep again, you gain an unerring sense of direction (and distance, if calculable) to the beloved in your dream, no matter what plane they are on or what their form of existence. Mark XP every time you decisively reject an opportunity for treasure or fulfilling your alignment to seek your beloved instead. You can renounce your beloved as a dream at any time.

  6. Roll, just roll, love doesn’t care whether you deserve it or not.

    On 10+, what a kiss. You’re definitely in love, or they are, or maybe both, for now.

    On 7-9, pick one:

    * What a kiss, too bad that right after they say something starting with “But I should tell you that…”

    * Good kiss, nothing embarassing. One of you is definitely in love. The other definitely is not.

    * They’re into it, but just as it’s about to land, something interrupts you.

    On 6-, the GM picks one:

    * Bad kiss, embarrassing for you

    * Total rebuff

    * Eager acceptance of the kiss, because they are actually a doppleganger/demon-possessed/traitor/etc.

    Credit to every TV show I’ve ever seen.

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