I added this to another post I made about it earlier, but I’ve got the compendium class idea I had mostly done and…

I added this to another post I made about it earlier, but I’ve got the compendium class idea I had mostly done and…

I added this to another post I made about it earlier, but I’ve got the compendium class idea I had mostly done and I’d love to get some feedback. Other than a name for the third advanced move, the main things I’m looking for are better wording for the last two 7-9 options on Sanguine Sibling, and also deciding whether advanced moves should have to be taken by both partners, or if they can function one-way if only one partner takes them. Thoughts?

4 thoughts on “I added this to another post I made about it earlier, but I’ve got the compendium class idea I had mostly done and…”

  1. Sanguine Sibling

    It isn’t clear why both characters would need to take the Move in order for it to function. It would be reasonable that within the fiction two or more PCs could meet the condition of having their tiefling blood-fueled magical bond awoken, and if only one takes Sanguine Sibling, only that one could send communication to their partner(s). If they both take the move, both could send communication.

    ‘Til Death Do Us Part

    This is great! It provokes the question of what happens to the survivor when a bonded partner dies. Haunting? A guardian spirit?

    Meaningful Eye Contact

    I like this, but wonder about the reason that eye contact is required. Is this based on the fiction in which you designed the compendium class? Perhaps simply “telepathy at close range” would work, unless eye contact is in some way pivotal to tiefling blood magic. Heck, maybe “when you have recently tasted your bond partner’s blood” would work, and would require regular exchange of blood if they want to keep that link active, or call for an exchange right before a pivotal scene.

    Advanced Move 3

    What does “limited version of that pain” mean? No Harm suffered? Does this move simply give you an alert that your partner is being hurt?

    Perhaps this move could be more useful for the bonded pair:

    When your bond partner is physically hurt, you know it, and have a sense of their situation; Roll + WIS. On a 10+, hold 3, on a 7-9, hold 1. Spend 1 hold to:

    * transfer 1d8 HP from yourself to your bond partner

    * take one wound/condition from your partner to yourself, healing them.

    * infuse your partner with your will and vitality, granting them + 1 forward to escape or avoid their current harm.

  2. Andrew Fish So the other post I made (https://plus.google.com/112769787138191099498/posts/Eewg7icrbuh) gave some more background on what gave me the idea for this class. The idea is the bond is specifically between two people and it seemed intuitive to me that if you could receive messages you could also send them, which is why there’s the requirement that both partners need to take Sanguine Sibling.

    For Meaningful Eye Contact, there isn’t really a fictional reason eye contact is required, I just picked it because I wanted a more specific trigger than “when you’re near each other” and it gives like a picture of what the communication looks like.

    Advanced Move 3 I had intended as basically just giving an alert when your partner’s hurt yeah. I’ll probably reword it to “you feel a limited version of their pain, but suffer no damage”. Your suggestion is interesting, but I think I would probably change it to make the WIS roll optional, so if the player doesn’t want to risk a failed roll they don’t have to.

    plus.google.com – I had an idea for a compendium class based on something brought up in my camp…

Comments are closed.