Hey everyone.

Hey everyone.

Hey everyone. I have been reading through Dungeon world pretty much any spare moment. I currently don’t have any circles in P&P Rpging nor have I ever played one. I’ve played heaps of dungeon crawls and other Rpg games like Pathfinder adventure card game but not a true TTRPG. Where should I start? The guys I’d be playing with would all be new too. Do I need previous Rpg experience? If I’m gming do I need previous xp for that too? I really like the sounds of this game and have watched about 10 of your playthroigjs Adam. I just don’t know how to start. I guess I have q fear that if I fail, the crew around will have that bad taste and not want to play again thinking it’s a dumb game… Also where can I get a hard copy of the book in Australia? I’ve bought the PDF, but printing it is all jumbled. Burning wheel is like $40 shipping ontop of the book cost. That’s double the cost of the book. Any help would be great… Thanks guys.

10 thoughts on “Hey everyone.”

  1. Everyone has to start somewhere. If you all go in knowing you’re all learning, then I don’t think you can ruin anyone’s experience in the future.

    – DW I would think is a great spot to start. make sure you follow the principles, like Be a Fan of the Characters, and don’t treat it as adversarial.

    – The main goal is to have fun!

    – Everyone has different comfort levels from how much dice rolling vs. role playing vs. social improv – find what fits for the group. I’d encourage you to talk with the players after each session to find what they enjoyed and what they didn’t; don’t try to make everyone happy all the time, but get some feedback from outside your own head.

    – If you make a mistake on the rules, that’s okay! Work with the players how to fix it, or just let it slide if it doesn’t harm anyone’s enjoyment.

  2. Matthew is totally right about getting started. Tell your friends that this is something you want to try and that it’s a bit different to what you’ve played before so might take a little time and learning from everyone to get your heads around it. But I can almost guarantee that you’ll have fun from the getgo.

    As for finding a hard copy, try your local game store. Ask them if they have it or would be able to order it in. I know for sure I’ve seen copies in Paradise Games in Sydney if that’s close to you. Melbourne game stores are pretty well stocked so try Mind Games and the others is that’s your area.

  3. I’ve seen Dungeon World hardbacks at Good Games in Box Hill (Melbourne), but that was quite a while back. The Good Games website doesn’t seem to list it as a search result though – you might have to ring around.

  4. Thanks everyone for the help. I’ll take all these in to my game and will give it a shot. Any tips or tricks for getting the fronts/imminent threats… Etc started? As for getting a hard copy myself, I live in Adelaide. None of my local stores (that I’ve visited have it). Though Good Games is just moving here, I’ll check in store once they’re fully set up. Thanks guys… 🙂

  5. Hey there 🙂 I printed the pdf at officeworks and got them to bind it (it’s cheaper if you print it out yourself and then take it up to counter to get it bound). It was pretty cheap, and quite sturdy (i still kinda wish i had a “real” copy though.

    If noone has recommended reading The Dungeon World guide i’d recommend that ( https://drive.google.com/file/d/0BzeF5GXNEsnfUjU0NXRDM1dFN1k/view ).

    I can very much recommend watching the actual plays of Dungeon World run by Jason Cordova on The Gauntlet’s channel, the comic strip aps are great too (also shorter and more easily digestible!).

    If you haven’t come across Ray Otus’s zine Plundergrounds yet – I would totally check that out.

    Finally, hit me up if you wanna chat in a google hangout about it – we’re in the same time zone so would be easy to organise – i’d be happy to talk with you about how I run it and we could bounce some ideas around!

    L

    youtube.com – The Gauntlet

  6. Threats: Don’t worry about making Fronts until after the first session. Just build on things that come from character creation. Keep an eye out for threats in people’s backstories and bonds. Even if none stick out, ask questions in that direction.

    Feel free to introduce things yourself during character intros. To Ranger: “What beast has escaped your hunts?” To dwarf: “Who forced you to leave your mountain?” Leading questions presuppose something is true but let the players twist it.

    You’ll find something that sounds exciting to kick off the story, or show up later! When in doubt, throw a dragon at them.

    Between sessions you can think about how things are connected in Fronts, don’t do it at the table.

  7. Also a hard copy is not necessary during play. The playbooks, basic moves, and GM reference/move sheets are enough. You may want a few monsters for rough templates, but monsters are not complicated and I usually just decide their HP and Damage on the spot. Take a peek through the monsters to get an idea of the range of difficulty, but difficulty mainly comes from the fiction you describe. If you’ve watched it played you probably have a decent intuition how e.g. Defy Danger makes things hard to kill.

  8. Aaron Feild also thank you for your replies, maybe I’ll try reprinting as mine the pages came out all backwards and jumbled oer page. If that makes sense.

  9. Just take it easy. Don’t worry about rules and don’t try to play as it is “supposed”. Just have fun. Create a common story of what you all think is cool and have a blast. There’s no good way to play ttrpg. The only rule that matters is that everybody should have fun.

    As the GM, make sure you ask the players often about all kinds of stuff : “you guys arrive at the next village, Fighter you’ve been there before what is this place all about?”, or “you’ve heard the name of that dungeon before, Mage. Why did it stick to your memory?” stuff like that. Hit them hard with all kinds of dangers but then rejoice together when they overcome against all odds.

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