A thought about single-player DW games…
I have run a single-player game for my son, who played a wizard, and now I’m running a single-player game for a friend via e-mail (because reasons), who’s playing a fighter. I gave my son’s wizard several hirelings throughout his campaign, and so far my friend’s Fighter is accompanied by an NPC Cleric (his fighter’s brother).
I just finished the Final Fantasy XII remaster for PS4 (Final Fantasy XII Zodiac Age) and I really like how they changed the “license board” so that each character specializes in two “jobs” (i.e. classes) instead of everyone ending up being able to do everything.
So I was thinking about using a “two jobs” method for a single-player game to fill in some party-holes (and although I really like Class Warfare, I don’t want to burden my payer with too many choices), wherein the player chooses his/her character’s main playbook (where all almost everything will come from), and then gets all of the starting moves from a second playbook of his/her choice, with perhaps a little modification (here they’ll get to decide which playbook they wish to take their race and alignment from).
A couple concerns come to mind immediately:
Cleric / Wizard (or Wizard / Cleric): That’s up to the GM to allow
Multiclass Moves: You can only use it for a move from your second playbook.
Wizard / Fighter: Obviously it’ll depend on how you assign your stats as to how effective it will be, but a friend suggested you re-skin Bend Bars, Lift Gates as Telekinesis and let them use INT (I personally like the idea of a Wizard with Signature Weapon… Gandalf carried a magical sword, and you could always add staves and daggers to the list)
I think with a little imagination this would make a character more versatile and fictionally more interesting.
What other concerns should I be thinking about?
Would you allow this in your game?
Would it fit into a multi-player game (to fill some holes in the party)?
Any and all input is welcome!