Any opinions on having players make moves without telling them the outcomes right away?
I’m thinking of, for example, what would happen if the players inhaled spores from a mind-controlling plant. A custom move might be:
When you inhale mind-control spores, roll+con. On a 10+, you’re fine and immune to further infection. On a 7-9, you’re not infected but you’re not immune. On a 6-, you’re infected.
If the PCs don’t know they’ve been infected by a mind-control plant, telling them would ruin that. On the other hand, it takes away a bit of their agency.
How would y’all handle this?