Question regarding Level Up move.
Level Up
When you have downtime (hours or days) and XP equal to (or greater than) your
current level + 7, subtract your current level +7 from your XP, increase your level
by 1, and choose a new advanced move from your class. If you are the wizard,
you also get to add a new spell to your spellbook.
Choose one of your stats and increase it by 1 (this may change your modifier).
Changing your Constitution increases your maximum and current HP. Ability
scores can’t go higher than 18.
Question. We have a serious argument about if both Downtime passed from previous level up and exp. must be equel or above current level + 7 or Downtime is needed as an event and xp = curr. Level + 7. Logical example either Downtime and (XP = level + 7) or (Downtime and xp) = level + 7.
Sorry for my English I was writing it in hurry.
I’ve always parsed it as “downtime and (xp = level + 7)”. Enough XP (based on your level) plus any downtime.
Downtime is just a fictional amount of time that seems to make sense. It can be a meal-time rest in a dungeon or it can be weeks between adventures. Whatever seems appropriate. There is no set measure for that chunk of time.
XP for leveling is 7+ your current level. That number is not related to downtime in any way. It’s just your XP counter for the leveling threshold.
I think the intent of the phrasing is just to say “don’t Level Up in the middle of swinging your sword.” Wait for a fictionally appropriate time. (Seconding what Victor Wyatt said.)
Thank you all for quick replies. That’s also what I thought. The reason for my questions is Polish translation of that move. It’s fun made and I don’t even know why I have check the original. Polish one has a lot of misstranslates. I do not recommend it.
It’s all good as long as you are having fun with the game.