Some advice to play Dungeon World with one player or two players GMless?
Some advice to play Dungeon World with one player or two players GMless?
Some advice to play Dungeon World with one player or two players GMless?
Some advice to play Dungeon World with one player or two players GMless?
Some advice to play Dungeon World with one player or two players GMless?
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I’ve not played Dungeon World GMless, but there are some tools like the Conjectural Roleplaying GM Emulator (CRGE) by Conjecture Games. There’s an NPC tool by the same company as well.
You might want to check out the Lone Wolf Roleplaying community, as they’re all about this sort of thing.
You might want to look at some other games – there is a D&D companion that replaces the DM. You could also checkout other story games: Questlandia, Follow, Microscope, Intrepid, etc.
Yochai Gal Can you tell me the title of the D&D book?
Mythic Games makes one.
wordmillgames.com – Word Mill Games Home Page
Also…
rpgsolo.com – Solo RPG with a Virtual Game Master
Also CRGE
drivethrurpg.com – CRGE, Conjectural Roleplaying GM Emulator
And finally…
geekandsundry.com – Explore DM-Less Dungeons With The Expedition Card Game | Geek and Sundry
Expedition: role playing card game.
This uses a smartphone app or website as GM.
expeditiongame.com – Rules
Take a look at Descent 2nd ed by Fantasy Flight. Or Mansions of Madness. Both have an app that you can use
Party of One Podcast has a session where they play two-player GM-less Dungeon World. They talk a bit about how they modified the structure/rules at the top of the episode.
partyofonepodcast.com – Party of One Podcast: 41 – GM-less Dungeon World with Brandon Leon-Gambetta
Playing GM-less is pretty easy if you think of it as “GM-ful” instead. It’s not that there’s no GM, it’s that everyone is a GM and has say in what happens.
Any table of strong players works this way anyway. Thognor the Barbarian fails his roll to slam the door shut to keep the skeleton out, and the Rogue’s player says “oh shit, the skeletons hand is gonna snake around the door at the last minute” and the GM says “yeah, awesome!”.
All you need is a way to break ties or handle conflict – something simple like the player to the left of the acting character has the final say.
Haven’t done Dungeon World, but I did some solo play with Freebooters on the Frontier. If you look at it less as a standard D&D style game and more like short fiction, the GM Moves come naturally.
Don’t really need a GM emulator once you start making moves. The dice results will just take you where you need to go next. If it’s a dungeon romp, Perilous Wilds can randomly generate that for you, then start making more moves.
For example, the GM-less character(s) come up to a door. Is it locked? Maybe. Have the Thief roll: 10+, yep and it’s now unlocked. 7-9, yep, but pick a soft move. 6-, yep, and now the tumblers are stuck. Or, assume it’s not locked and go in as normal.
This makes running a single player DW game more feasible and adds narrative juice!drivethrurpg.com – DriveThruRPG.com – The Legacy Weapon – A Dungeon World Artifact and One Shot Reviews