A possible rewrite for Spout Lore
When you declare that you know something about the topic at hand, roll +INT: on a 10+, the GM will either tell you something useful and interesting about the subject relevant to your situation, or ask you to make it up; on a 7-9, the GM picks 1:
* They tell you something interesting about the subject (it’s on you to make it useful
* They ask you to make up something interesting, and then they tell you what else you’ve heard that complicates things
Regardless of the roll, the GM might ask you “How did you learn about this?” Tell them the truth, now.
So, the wording feels a little cumbersome, but here are the design goals:
1) Empower players to trigger the move more freely
2) Make the move look more like you are, y’know, spouting lore
3) Make/encourage more collaborative world building in the move
4) Maintain the GM’s ability to either maintain authority over a topic, if it’s something that they’ve prepped or have a strong idea about
I’m not at all sure these goals are even necessary, or that this move accomplishes them. But I’ve noticed that I have to prompt my players to Spout Lore more often than they instigate it themselves, and I feel like that’s related to both the wording of the trigger (“consult your accumulated knowledge”) and the somewhat blurry line of “who gets to establish facts” in Dungeon World.