Here’s an experiment with Introductions instead of Bonds. (Also, the most current draft of the Seeker playbook.)
I’m hoping that this approach:
1) Gives better guidance on how to introduce each PC, reveal their “backstory” stuff, and generate ties
2) Makes the village -building part of introductions/character creation more communal
3) Makes it harder to create “loner” PCs with no ties to the village
4) Keeps some of the flavor of the relationships that the bonds provided.
Strongly interested in feedback.