I just picked up a copy of Dungeon Crawl Classics and am looking forward to playing my first game next weekend.

I just picked up a copy of Dungeon Crawl Classics and am looking forward to playing my first game next weekend.

I just picked up a copy of Dungeon Crawl Classics and am looking forward to playing my first game next weekend. Which makes me wonder: what games do you all play when you aren’t playing Dungeon World?

26 thoughts on “I just picked up a copy of Dungeon Crawl Classics and am looking forward to playing my first game next weekend.”

  1. I’m partial to Monte Cook’s Cypher System games, Numenara is similar in feel (roughly feudal civilization, but “sufficiently advanced technology is indistinguishable from magic”, hence, the cyphers). I’m also looking forward to Bruce Cordell’s “The Strange” (backed the kickstarter box set), notable for adapting the characters to ANY fictional setting, with the basic themes of the characters carrying over, so you could start in a futuristic setting (Recursion, to use The Strange terminology) like Shadowrun, then those same characters could shift to another recursion, say medieval high fantasy, then shift again to a Lovecraftian (or steampunk?) early 20th century… lots of possibilities there. (I’ve been mulling over what a “The Strange World” hack to meld the two would look like…)

  2. Monster-of-the-Week and I have adapted a lot of DCC stuff for Dungeon World. it works really well (Funnel World!). I’m really looking forward to their upcoming Lankmar expansion…

  3. Jason Abdin Joined.

    Torchbearer is quite high on my list of games I want to play. I believe the Shut Up and Sit Down crew plays it and I tend to respect their opinions on games rather highly.

    Mark Tygart I know Jason Cordova adapts things from DCC for Dungeon World as well. They also have Mutant Crawl Classics coming out soon which looks awesome.

  4. I played a lot of OSR stuff in the past 1 year: mostly S&W and Lamentations and playtested my own Crying Blades and Crying Hack… plus a bunch of OSR adventures, including testing my own modules.

    (And I am so eagerly waiting for the Blades in the Dark manual!)

  5. Davide Pignedoli I also got a copy of LotFP recently. I doubt it will hit the table anytime soon, but I may pick up A Red And Pleasant Land to adapt for the upcoming DW campaign I’m running.

  6. Lately it’s been Freebooters on the Frontier, Fiasco, Lovecraftesque, Spirit of ’77, and GenLab Alpha. Tales from the Loop and Blades in the Dark are at the top of our summer playlist.

  7. Gerard Snow Stephen Karnes I feel like Torchbearer is a perfect game for DW peeps. It uses many of the same ideas for keeping things interesting at the table – twists and conditions primarily. Beyond that, it’s a skill-based system where you improve your skills by doing them, kinda like Skyrim. It has my favorite inventory system of any RPG – players need to decide whether the treasure horde is worth dropping rations or other useful tools in order to haul out of the dungeon. It’s a survival game in some respects. The roleplaying is also built into the system with traits and beliefs that are a bit like alignments in DW.

    I’ve added a lot of additional systems to my game to allow for hex-crawling and domain and holdings management. I run the game completely on the fly and use Jason Lutes Perilous Wilds frequently when the players go dungeon delving. My DMing style was learned from Dungeon World and Mouse Guard, mainly. It allowed me to lose the shackles of over-writing and planning my sessions, always railroading my players. I run things completely on the fly for Torchbearer in large part due to those two games mentioned. Dungeon Crawl Classics, on the other hand, I run exclusively from pre-written adventures, whether Goodman Games or third party, because there are just so many good ones.

    Let me know if you have any other questions. DCC and Torchbearer are very different games, but I love both of them.

  8. Jason Abdin​ How do you run Torchbearer on the fly? I always found that game definitely needs you to prep the dungeon nefore you play which is one reason i kind of stopped gming

  9. james day I came to Torchbearer via Mouse Guard and continue to use the lessons of GMing from there – basically you assign a mission and have a couple planned obstacles and let the players decide how to go about it. The game just kind of plays itself at that point. If the players fail a roll, you can either have them succeed with a condition or introduce a twist – all very similar to Dungeon World, in fact. I use some random tables based on season, which I converted from the seasons chapter in Mouse Guard. And then, like I said, I generally use Perilous Wilds dungeons on the fly for non-wilderness stuff.

    I ran Torchbearer’s Skogenby adventure once, but, like you, didn’t really enjoy running the game that way. It’s too restrictive and I wasn’t all that crazy about the adventure writing in comparison to, say, DCC RPG.

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