A HEART FELT STORY! ….with a tip to try
I have been blown away with how awesome TDWT has been since I joined and everyone has been really inspirational. I play DW with my son as much as I can and it has really helped me engage him during unstructured/down times. My son is 3, but he totally gets it when it comes to DW and other RPGs. Listening to his little voice in the back seat saying DM phrases like ‘THEN SUDDENLY!’ or ‘When our heroes last met…’ really warms my heart. He GM’s on the fly games with me that are mechanically DW, but really they have no dice because we are driving home from school or just out and about and it got me thinking…
I really enjoy playing like this and it adds a lot to when him and I actually down to play with dice. The fun stories of his characters: Captain Peow, Spikey Ball Lord, and Dragon Master-Blood Lawyer (and yes, he really came up with these characters himself) don’t have to only exist around a table. We get to let these PC’s live lives all the time and we can open the window to see what they are doing. Sometimes I will ask my son what he thinks DMBL is doing in a slice of life kind of scene. Nothing is funnier than an epic hero at a laundry mat.
In the same vein as Monte Cook’s Invisible Sun, we don’t have to stop playing philosophically or realistically and that got me thinking. What if you let the slower moments of game play, like travel, downtime between quests, or night watches happen away from the table and pick up en media res back in the action once everyone is together again. It could go something like this:
-Party finishes their 4 hour session by killing the BBEG
-DM tells PCs to get with someone through text or over coffee or during video games and just narratively go on a side quest or play out a Bolster move
-Before the next session, let the DM know what was done and make rolls if necessary
-Have the PCs tell of their exploits and the DM gives XP
Let me know what you think!