What if there was a RPG where the GM got to level up too?
What if there was a RPG where the GM got to level up too?
What if there was a RPG where the GM got to level up too?
What if there was a RPG where the GM got to level up too?
What if there was a RPG where the GM got to level up too?
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Easy solution: create a nemesis character who advances as the players do, Pokemon rival style. At the beginning he’s just some schlub they offend. They’re nobody. He’s nobody. But they set off the spark that got him off his tuchas and wanting to make something of himself.
Fellowship does this. The Overlord levels up alongside the players, making their opposition more dangerous and their quest more challenging as the game goes on.
Ryuutama has some mechanics like this.
kotohi.com – Ryuutama: Natural Fantasy RPG | at one point in their lives, everyone embarks upon an exciting journey…
Maybe look at the way the overlord buys monsters/powers in the board game Descent: Journey’s in the Dark.
I mean more like certain moves that the DM can’t do until they are that far progressed. Not just PC’s. Basically like DM moves from DW, but the further along in progression, the harder they can get.
Effectively trad games do this all the time, because the GM gets more powerful monsters in line with the players.
I also feel if you abstract this too much, it loses something. It’s got to be in service to the story.
Andrew Huffaker I was thinking this very thing the last couple days and thanks to Christoph Sapinsky I remember seeing it in Ryuutama. The GM there has abilities but until some criteria happen the doesn’t get their more advanced options.
Marvel Heroic’s Doom Pool is a little like this, except it resets each session.
It’s the Doom pool like fate points that the DM uses?
Oli Jeffery What is a Trad game?
Check out John Harper’s Agon, it has something like this, as does Gregor Hutton’s 3:16 Carnage Amongst The Stars. Not quite levelling up, but an ‘opfor economy’.
Andrew Huffaker A traditional rpg, like D&D or Pathfinder, as opposed to indie games.
I might take a swing at this. DW already has 3 GM Starting Moves in Appendix 2. What if all other GM Moves need to be “learned” before they can be used?
Ryuutama literally does this.
I don’t remember the issue, but Dragon Magazine (back in the AD&D days) had an article that outlined a Dungeon Master class. Had levels up to 20 (if I recall correctly) with names, experience levels etc. Though there were no “abilities” associated with each DM level, they did include an experience listing outlining how much DM experience was received for running different flavors of games (one-shots, campaign, etc.). It was meant as a comedic article, but was pretty complete.