Campfire Stories
When the party has made camp and they are in the quiet moments between finishing their meals and crawling into their bedrolls, one player may choose to tell a story about their past. For every party member the player has a Bond with, add +1. This move can only be used once per Make Camp.
On a 12+, you gain two hold. Your party is inspired by your candor, and they gain one hold.
On a 10+, you’re centered and are reminded of who you truly are, and you gain two hold.
On a 7-9, your party gains one hold, and discuss how your teammates misinterpret the point of your story, or how you’ve accidentally revealed a secret or scandal…!
– You have a moment of self-revelation – explain the relevance of the story to your situation. Gain one experience point.
– The story reminds the party of what they’re fighting for. Every party member that pledges something to you gains a dice bump on their next move.
– You’ve bared your soul to those you trust. Every party member that asks a clarifying question gains a dice bump (7-9 = 10+, miss = 7-9) the next time they Defend you.
– You’ve revealed your true nature and it surprises your comrades. Each party member that tells you how their idea of you has changed may resolve or write a new Bond with you.
– One party member waxes nostalgic over something in your story: a shared friend, a common goal, or that they were there with you that day. The two of you take +1 continuing when acting together for the rest of the session.
The Defend option seems like the weakest of the bunch. Maybe “the next ally to Defend you, does so as if they rolled a 10+”
Yeah, tweak it a little, but this is gold.
I love this, and also, I’m stealing this.
I like this a lot. What about “baring your soul to them” giving the other characters XP rather than the Defend buff? Or instead of directly giving them XP it offers them a chance to resolve a bond (and get XP at End of Session) or change a bond with you (because no-one has found a way to resolve a particular bond).
But if you didn’t want to do that, I like the way Aaron revised the Defend Buff!
Like the “resolve bond” idea by Brian.
As for “Automatic 10+”. Never been a fan. I do like the “bump up to the next success” in otherwords 6- are treated like 7-9, and 7-9 as 10+.
I’ve edited the move to reflect some of the suggested changes! Really love everyone’s feedback. Thanks so much!
I don’t understand how they roll +Bonds with the whole party: how do you know what the modifier is? Would make more sense to use +CHA.
You’re right Jason Shea! I’ve changed the text of the move to “for every party member this player has a bond with, add +1.