When you need to grind to reach the next level or have enough coin to buy that thing you want, roll+your worst modifier, use all of the party’s rations, and everyone in the party reduces their current HP to 1d6. On 10+ choose 1. On 7-9 choose 2. On 6-, do all three.
*Everyone in the party gains enough XP to reach the next level
*Everyone in the party gains 5d10 coin
*You’re able to Make Camp in a safe place
OK, this is actually something that I would NOT do in Dungeon World, but I just spent 45 minutes grinding on Final Fantasy 1 on my NES Classic for enough gold to buy 3 level 1 spells for both my Black and White Mages.
Still, it was a fun move to write, and it could use some polish. Keep in mind this is tongue-in-cheek and not meant to be a super efficient DW move (although I CAN picture one of my players saying he just wants to reach the next level lol). Any thoughts?
Why the inverted success?
Because you gain XP with failed rolls.
To clarify (because it was 1AM when I posted my response as I headed to bed)… The equivalent to “grinding” in DW would be to roll a lot of misses. That’s why the roll is “+ your worst modifier”. It condenses the work of grinding into one really good missed roll (and again, is totally tongue-in-cheek!)
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Maybe add a direction that there will be big trouble?
“Prepare for the worst”
Yeah that would be a good addition. Like when you’re grinding on imps and a T-rex shows up!