16 thoughts on “Hey folks.”

  1. Yeah. I actually prefer bot to but someone was telling me you can’t run dungeon world in an established setting. I was like “you can’t tell me what to do,” but wonder if maybe they were right

  2. you totally can. The DW book’s advice for using established modules? expands to settings as well. Not quite as much so as Fate, but really all of the major parts of DW are a fractal.

  3. actually Krynn might work too. middle earth is just a hard setting for any game that plays like or emulates D&D. For all that Gary used the middle earth for wall paper, the stories he built the game to tell were more Vance, Lieber, and Burroughs.

  4. There’s almost nothing in Dungeon World’s core rules that would prevent you from using an established campaign. The main two things you’d have to watch out for are:

    1) the questions you ask the players: if they don’t know the campaign world, you don’t want to be asking them open-ended questions that let them stomp all over the setting. Ask questions more like “hey Artificer, who’s your contact in House Cannith, the one who you buy spare parts from?” rather than “Hey artificer, where do you get those spare parts?”

    2) the classes and races might not line up quite right with the flavor and specifics of the world. E.g. the “elf” moves for wizard, fighter, and ranger might not feel like elves in, for example, Eberron. You might also find yourself missing race moves for the setting-specific races like shifter or changeling or warforged or gully dwarves or tinker gnomes or whatever.

    Of course, you can write your own race moves, tinker with the classes, or even use setting-specific classes as needed (and to your level of comfort). There are some pretty solid Eberron playbooks floating around out there if that’s what you’re thinking.

  5. You could very easily run a DW game inspired by an existing property, with sufficient buy in from your players. If everyone is familiar with the setting this will be easier. Be prepared to drift and adapt

  6. I think the difficulties here have less to do with Dungeon World, and would be common to running any system against an established property. The more “blank spaces” exist in an existing world the easier it is to play in.

    Some players want to play in an existing game world because they want to encounter the famous people and places. Others want to tinker with a setting. Sometimes challenge and up end it. Those to mindsets can come into conflicts outside of play about what is cannon and what isn’t.

    If you are the one who knows the setting best, you just have to make sure you don’t mind them disrupting it.

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