Hey folks. Perhaps this has been discussed already so my apologies if it has but why couldn’t I use dungeon world to run a game in a pre-established setting (Eberron, Dragonlance, Middle Earth etc…)?
Hey folks.
Hey folks.
Hey folks.
Hey folks. Perhaps this has been discussed already so my apologies if it has but why couldn’t I use dungeon world to run a game in a pre-established setting (Eberron, Dragonlance, Middle Earth etc…)?
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you certainly can, but you might want to modify some of the principles and the moves and such to better fit the tone of your setting.
Yeah. I actually prefer bot to but someone was telling me you can’t run dungeon world in an established setting. I was like “you can’t tell me what to do,” but wonder if maybe they were right
you totally can. The DW book’s advice for using established modules? expands to settings as well. Not quite as much so as Fate, but really all of the major parts of DW are a fractal.
it might work better for Eberron than Krynn or Middle Earth,because the setting is more flexible in tone.
Yeah.
actually Krynn might work too. middle earth is just a hard setting for any game that plays like or emulates D&D. For all that Gary used the middle earth for wall paper, the stories he built the game to tell were more Vance, Lieber, and Burroughs.
Maybe just use World of Dungeons?
There’s almost nothing in Dungeon World’s core rules that would prevent you from using an established campaign. The main two things you’d have to watch out for are:
1) the questions you ask the players: if they don’t know the campaign world, you don’t want to be asking them open-ended questions that let them stomp all over the setting. Ask questions more like “hey Artificer, who’s your contact in House Cannith, the one who you buy spare parts from?” rather than “Hey artificer, where do you get those spare parts?”
2) the classes and races might not line up quite right with the flavor and specifics of the world. E.g. the “elf” moves for wizard, fighter, and ranger might not feel like elves in, for example, Eberron. You might also find yourself missing race moves for the setting-specific races like shifter or changeling or warforged or gully dwarves or tinker gnomes or whatever.
Of course, you can write your own race moves, tinker with the classes, or even use setting-specific classes as needed (and to your level of comfort). There are some pretty solid Eberron playbooks floating around out there if that’s what you’re thinking.
Short answer: Yes you can; it just requires a little more buy-in from the players and work for you.
I’d love to see a DW take on Eberron. My take on running DW in the Earthdawn setting is here: divnull.com – Fourth World | DivNull Productions
Lester Ward then check out this! See maps and characters sheets on the left, under About This Community.
Eberron Dungeon World
Here’s another, much less extensive, for running DW in Ptolus.rpg.divnull.com – Ptolus Dungeon World – DivNull RPG
You could very easily run a DW game inspired by an existing property, with sufficient buy in from your players. If everyone is familiar with the setting this will be easier. Be prepared to drift and adapt
I think the difficulties here have less to do with Dungeon World, and would be common to running any system against an established property. The more “blank spaces” exist in an existing world the easier it is to play in.
Some players want to play in an existing game world because they want to encounter the famous people and places. Others want to tinker with a setting. Sometimes challenge and up end it. Those to mindsets can come into conflicts outside of play about what is cannon and what isn’t.
If you are the one who knows the setting best, you just have to make sure you don’t mind them disrupting it.
Lester Ward Scott W do you think you could pass this on to Keith baker or some of the other eberron fans
IM4U2NV000 Keith is pretty active on Facebook too