Custom Death Moves!
What do you think about them? I love them, some of my fave parts of making class playbooks is making neat and thematic death moves, but I also think the death move in default DW is one of the neatest little parts of the system.
Some examples that are in the playbooks I’ve written –
“When you die, consume every potion you know and roll 2d6. On a 10+, your potions bring you back from the brink, and you gain all their effects for a short time before collapsing unconscious. On a 7-9, your potions effects kick in, but you’re going to die. Go out in style.”
“When you arrive at the black gates, you burst them open, burning your own soul like the wick of an immense bomb, unleashing a horde of spirits, ghouls, lost souls, and other unspeakable things from beyond the barrier between worlds.
Death is probably not very happy with you. “
“The bonds between you and your beasts are broken on death, and their spirits rampage in your honor. After a failed Last Breath, every beast you had inside you emerges. Describe what happens. “
If anyone is curious, these come from
The Soul Tamer (http://www.drivethrurpg.com/product/206596/The-Soul-Tamer–A-Dungeon-World-Playbook)
and The Necromancer (http://www.drivethrurpg.com/product/208123/The-Necromancer–A-Dungeon-World-Playbook)
drivethrurpg.com – The Necromancer – A Dungeon World Playbook