A question and request for assistance with DW combat.
I love fiat initiative. Just go.
And I love that the moves carry fictional consequences. It lets me “evoke” player agency really easily. You jump out of the tree onto the ogre’s back and get an 8? Cool. You (maybe) don’t roll a damage die, but the ogre is now distracted and pissed because you’re hanging on it. And I can do that favor for every PC. (This is how I snowball combat, too.)
But I feel like I’m throwing outfield practice. During combat I (GM) get a LOT of spotlight. More than I want. The players are good; they describe actions and are invested. And the environment’s reaction to those things has to be brought to bear. But the PCs are throwing the ball back to me so I can throw it to the next person.
How do I avoid this? The answer seems to be “training” the players to not need me looking at someone and saying, “What do you do?” Maybe that can be built over time?