This question isn’t specific to DW, but it came out of thinking about my current DW campaign, and it’s where it would be implemented, so wondering what people think of something.
We have a campaign in its infancy that was somewhat expressly put together around a Keep that adventurers would head toward for various reasons. This is to let us put various parties and players together and do a little “West Marches” if we want. So the infrastructure is in place to maybe do the following.
What if each player must have two characters active in the game? No character can be played more than three consecutive player-sessions. A character can be retired at any time, and a new one created at level 1, starting at the Keep. PC death means create a new character (with possible bloodline, hireling, etc. relationships as appropriate).
I feel like this immediately makes party composition more interesting (and maybe Bonds get more flavorful), and gets players to think at a more abstract level about the overall story; the only immediate cost is having another character sheet.
Really, I can think of all kinds of ways this would be a positive, but there’s one unacceptable possible negative: I don’t want to create any hurdles/burdens for the players in terms of scheduling sessions. Gotta be a clear win.
Eager to hear thoughts.