Forging Flags and Bonds
In the first session of my new open world campaign yesterday I tried out an idea for forging Flags with Bonds. Here it is in a nutshell:
The concept of Bonds is replaced with a numerical “Bond” resource, which means that any rule that references Bonds in DW still works. When you hit another PC’s Flag during play, you gain +1 Bond with that PC. You can still only have a total number of Bonds equal to the number of Bond slots on your character sheet. If you are at your limit, and want to increase your Bond with one PC, you’ll need to reduce it with a different PC first.
This simulates waxing and waning strengths of relationships during a campaign, especially in a campaign where the cast of characters can rotate in and out. It worked pretty well in the first session. Two PCs hit each other’s respective Flags, and thus had +1 Bond with each other by the time the session was over. They just added it to their sheet in Roll20 in the Bonds area.