Did someone try to play Curse of Strahd with Dungeon World rules? Which fronts would you choose? I guess it would be better to let the players find diferent ways to exit Barovia apart from the regular one(that is to kill strahd). What do you think? I would like to ver your experiencies.
Did someone try to play Curse of Strahd with Dungeon World rules?
Did someone try to play Curse of Strahd with Dungeon World rules?
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I’ve run Curse of Strahd, but for D&D. Let me know if I can help somehow (I have a ton of resources/maps).
I think Delos ran adventures based on the old Ravenloft modules. ramblingsofjacobanddelos.com – Dungeon World Archives – Ramblings of Jacob and Delos
My mistake, it was David Guyll; http://daegames.blogspot.com/2013/01/dungeon-world-expedition-to-castle.html
Mark Tygart thank you for the link. Yochai Gal thanks for your offer.
Some thoughts:
In CoS, the players can really go anywhere they want in Barovia. The Tarroka cards help determine where some of the key elements are, of course – an ally, a powerful item, the location of a secret weapon, and Strahd’s grave. You could work those into the game, and then just “leave blanks” – and it would work pretty well! There are a couple of key “Fronts” that should happen; most of what happens ins Vallaki and Krezk is necessary; also Argynvostholt and Castle Ravenloft. You can keep things like The Wizard of Wines storyline and the Amber Temple out of it, I think.
Fronts would be: Strahd, as he toys with the players; The Druid Cultists; and maybe the Revenants.
Yochai Gal interesting thoughts
slyflourish.com – Running Ravenloft: Sly Flourish Just found this
Mark Tygart nice