Jeremy Strandberg, I’ve been working on a supplement that could either function on its own or as a transition from Dungeon World. The idea is that the players have become gods. Anyway I was stumbling around with the idea of how to do worshippers, and I though “what if I just group them into ‘enclaves’?” So I was wondering if I might adapt your Stonetop Steading rules to this purpose?
Jeremy Strandberg, I’ve been working on a supplement that could either function on its own or as a transition from…
Jeremy Strandberg, I’ve been working on a supplement that could either function on its own or as a transition from…
You’re welcome to try them out, sure. I’ve got my doubts about how applicable it’ll be outside of the core “you are the heroes of this isolated town” concept that Stonetop operates on, but if gives you a good starting point, go for it.
You might want to check out Legacy: Life Among the Ruins, too. And possibly No Country for Old Kobolds. Both are PbtA games that feature robust community-building mechanics.
Whatever you come up with, I’m certainly interested in checking it out.
Well, my book will equate Divine Rank directly to the number of followers amassed by the Godling’s actions. I originally intended on doing it as a flat “total population”, but I thought it would be way cooler to have the numbers divided into a few different “Enclaves” (say, one per Divine Rank, because any more gets difficult to keep track of)
I have “Legacy: Life Among the Ruins”, which I didn’t really like the How BIg is a Family sidebar. I do however, want to use Mood and Turning of the Ages from that supplement.
I will also look into that Kobold supplement.
I also think I want to make the population breakdowns more random though, 1d6x20, 1d6x50, 2d6x100, and 1d6x500
Oh, I’m not talking about it porting to multiple enclaves or the specifics on how you count the population. I’m thinking about the basic scale and focus and purpose the moves and stats.
Like, the moves for Stonetop assume that “a season” is the main unit of time, and that you care about harvest and being prepared for winter, and about beefing up your steading’s Prosperity so that you can get better gear when you go on an adventure. The PCs are setting the direction for the town’s projects. There’s a balance to manage between the benefits of having positive Population (recruiting followers, pulling together on projects, mustering) vs the costs (extra surplus consumed in winter).
If the PCs are gods and you’re tracking the enclaves of their followers… do you really want to track things season-by-season? Or counting Surplus? Are they Outfitting from the enclave when they go adventures? Are they deciding whether to build a palisade or an inn or to expand the fields? None of that seems very deity-esque to me.
Well, I do want to track some things season by season, like going to war for your beliefs and whatnot. Muster, Deploy, and Meet with Disaster are just about perfect for (part of) what I want. I also want something like Cause a Disaster, Reveal An Artifact, Name a Chosen, and stuff like that. I want players to be able to name a longer term action, as part of what happens between sessions, or at the beginning of the next session, with micromanaging of things directly happening to the god or his chosen during the session.
ALso in the interest of clarity, I never intended to do anything quite verbatim.