Where can I find other examples of GM Principles? Do any products or blog posts offer additional ones?
Where can I find other examples of GM Principles? Do any products or blog posts offer additional ones?
Where can I find other examples of GM Principles? Do any products or blog posts offer additional ones?
The best place I can think to look is in other PbtA games. The agenda and principles are basically the core rules of the game and each game is heavily shaped by its principles. For instance, Apocalypse World has a a principle: “Respond with fuckery and intermittent rewards.” This is obviously a very different flavor from Dungeon World, but that makes sense, as it’s a different game.
docs.google.com – Single Sheet Dungeon World Primer
or
https://drive.google.com/open?id=0BzeF5GXNEsnfOWFpb19BT2dyNzA
GM Principles aren’t rules or mechanics, they are universal truths on how to gm a roll play game.
How they manifest is up to how you and your player’s interpretation, but you can’t change one out. Otherwise you just hurt the whole experience of the game.
Patrick Schenk I think there’s some universality to a lot of them, but there are definitely differences in the GM Principles in different games. They set the flavor and tone of the game, the kind of experience that each particular game works to evoke. The DW book even has a section discussing the reasoning behind its particular GM Principles and what might happen if you change them.
Patrick Schenk, I beg to differ. Principles in PbtA games are not intended to be universally applicable to all RPGs. They can vary from one game to the next, because they dramatically color the way a particular game plays out. I think GMs should be empowered to edit/add/subtract Principles as they see fit, depending on the flavor of game they want to run. As with all hacking, it helps if you play with the existing Principles before you mess with them, but I personally don’t consider them sacrosanct.
Patrick Schenk they are certainly rules. Just because it has no mechanical importance, doesn’t mean it’s not a rule of the game.
I don’t know if this is what you are looking for, but I definitely recommend The Dungeon World Guide:
dl.dropboxusercontent.com – dl.dropboxusercontent.com/u/3269630/dwdotcom/eon-guide/Dungeon%20World%20Guide%20pdf%20version%201.2.pdf
Thanks. I’m looking for additional agenda items other than those mentioned in the DW book.
Johnn Four every PbtA game had their own, as each genre had different ways of running a game.
This is pretty old but it has a few games other than AW and DW for contrast:
https://docs.google.com/spreadsheets/d/1hoZHYqbIVxjRImRDv3ztUVGOdjbgRBWSyClSg78TlUI
The Planarch Codex (Free at http://www.drivethrurpg.com/product/110283/Planarch-Codex-Dark-Heart-of-the-Dreamer) has additional Agendas and Principles. “Give everyone Personhood” – i.e. monsters are people, too – has continued to heavily influence my GMing.
Thanks! Those are great resources.