After so much time pursuing the forces of Evil, our heroes step into the Door of Souls, entering the ever-shifting reaches of the maddening Far Realm, in one last, desperate push to defeat the Daemon Lich known as Ur-Gammon before it releases the terrible eldritch powers of this plane into the mortal realm.
Yeah folks, my first Dungeon World campaign (which is also my first non 1 on 1 RPG campaign) is coming to an epic ending, as the players take their first steps in another plane of existence. How would you handle the effects of a plane of madness on the players, both narratively and gameplay-wise?
Well, given the villain they’re after, I would give the players prizes for “hamming it up” a bit 😸