After so much time pursuing the forces of Evil, our heroes step into the Door of Souls, entering the ever-shifting…

After so much time pursuing the forces of Evil, our heroes step into the Door of Souls, entering the ever-shifting…

After so much time pursuing the forces of Evil, our heroes step into the Door of Souls, entering the ever-shifting reaches of the maddening Far Realm, in one last, desperate push to defeat the Daemon Lich known as Ur-Gammon before it releases the terrible eldritch powers of this plane into the mortal realm.

Yeah folks, my first Dungeon World campaign (which is also my first non 1 on 1 RPG campaign) is coming to an epic ending, as the players take their first steps in another plane of existence. How would you handle the effects of a plane of madness on the players, both narratively and gameplay-wise?

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