Don’t you die on me!
When you rush to the side of a fallen comrade with whom you have one or more bonds, if you give a short passionate speech about why the character can’t die, you may Aid them on their Last Breath roll.
Don’t you die on me!
Don’t you die on me!
When you rush to the side of a fallen comrade with whom you have one or more bonds, if you give a short passionate speech about why the character can’t die, you may Aid them on their Last Breath roll.
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Ooo like it. Many great moments of “noooooo!” And “why him?”
Careful, you’ll actually make Bonds something worth paying attention to. 🙂
james day EXACTLY!
love it!
I wonder what it says about me that I immediately began to think of what the reversal would be. “When you sacrifice a loved one to the Dark Gods, roll +Bond…” 🙂
I dunno, maybe I’ve been reading too much Elric lately.
So, what happens when you get a 7-9 on the Aid roll in this situation?
House rule?
David Webb
Sure!
Peter J On a 7-9, they get the +1, but whatever caused their untimely demise is still lingering about them, and your speech is certainly not very discreet
hott!
Oh I am using this on Tuesday for SURE
How about instead, “They add your +Bond to the roll, but on a 7-9, you will be dragged into any bargain they make with Death.”
Peter J You mean instead of being able to aid them, or as the 7-9 result on you aiding them?
Does the last breath move say players can’t aid each other? I know it says stats don’t matter, but I don’t remember anything about aid.
Last Breath says nothing about aid.
I had a Last Breath aid in one of my Games on Demand games — a cleric cast Speak With Dead on the character that was Last Breathing and basically browbeat him into defying Death.
It was just like Eric said … “don’t you die on me!”
Oo, this is excellent! My idea of 7-9 would be “To help, you must make a vow or promise (Bond!) to the fallen comrade.”
well said.
Sebastian Baker it does not. There’s no reason, for example, why you couldn’t rush to their side and, say, try to staunch their bleeding or cast Cure Light Wounds or whatever and thus roll to Aid.