Hi Guys. I’m hoping to get some constructive criticism and feedback on an adventure idea I’m working on and some tips on big monster battles/boss fights.
The premise for the mini campaign goes a little like this. An old king decides to throw a competition he calls The Great Hunt in which he sends invitations out to select warriors across the realm to compete in what is essentially a four round monster hunt. The PCs gather, are assembled into a group based on their particular talents, and are pitted against four other groups to see who can slay their monsters the quickest and return back to the castle before each deadline. I’ve got a bunch of flavor details I can share if anyone’s interested, but that’s the gist of it.
The intention of this sort of a campaign is to give my players a chance to roll up some different characters and a little downtime break from our main campaign by essentially fighting a series of boss battles in a dangerous land. The main campaign we’ve been running is going great, but the pacing is slow and we’re dealing with intrigue and cities and social stuff at the moment, and we’ve got an opportunity to do this side thing while one of the players is out for a while.
Anyhow, I’m struggling to come up with some good rules for The Great Hunt that will make it feel like an actual competition against other teams and not just a series of Boss Fights that they’re either going to win or die trying.
Being that this is Dungeon World, I intend to put my players on the spot and have them describe the monsters they’ve been assigned (each team pics a representative who steps forward and chooses a scroll from a table. This repeats each round with a different representative). I figure that way each player gets a chance to fight a monster they’ve always wanted to go up against. I’m a little concerned about how wide open this is going to make things and whether I’m ready to throw together a hunt for some crazy monster on the fly, but that’s part of the fun.
That brings me to my other concern. I’m a little worried about making a bunch of crazy boss fights interesting and making them different from one another without being able to prep ahead of time. Any suggestions on how to handle that? Maybe some non-specific approaches to big monster fights that I can drop in regardless of what they choose?
Sorry for the wall of text, thanks guys!