Backgrounds and Drives, or race and alignment?
We’ve used playbooks with both at our table without much difficulty (usually when using base and hacked playbooks together), but I’m undertaking a project to reformat all the playbooks our group likes (base plus a bunch of hacked ones) into a cool mini-booklet format. I’m striving for consistency, though, and so I have the dilemma of adjusting the drives and backgrounds to alignments and races, or adjusting the race and alignments in the base books to backgrounds and drives — and I wonder what other people prefer?
Most of my table prefers drives and backgrounds, but they’re familiar enough with RPG’s to have race ideas in mind, and they usually write new moves anyway. But it’s hard to deny the sheer simplicity of simple race and alignment moves, too — I mean, the whole name, look, race, alignment thing is meant to be easy, and yet you can extrapolate as much complexity as you prefer too.
What do people like? I’m getting tempted to do drives (being slightly more open than alignment), with race moves, and just letting players cherrypick different races/moves as they like — assuming they can justify it. (But mostly I’m tempted because I’m feeling a little daunted by the task of coming up with backgrounds for all the base classes)